![]() To do this, hold SHIFT, then click-drag the Minor Healing Potions into an empty inventory slot. In order to combine them, you'll need to split the stack. If you have multiple Minor Healing Potions, they are likely stacked on each other. For example, to create a Medium Healing Potion, you must combine two Minor Healing Potions. ![]() Some recipes require combining two of the same item. Blacksmithing, including repairing gear, works the same way. If your level is not high enough, you will be informed as such. Assuming your Crafting level is high enough, the item will be created. To craft it, simply drag either item onto the other. For example, to craft a simple Minor Healing Potion, you need a Penny Bun Mushroom and an Empty Potion Bottle. To craft most items, you only need to drag one ingredient on top of another. Repairing gear, or crafting normal items such as potions, do not need additional items to be crafted. Forges are not portable, but there are many around the first one you can find is out in the open behind the abandoned house in Cyseal. Just keep an eye on your gear durability!Ĭreating a piece of gear from scratch requires ore, which can be smelted by dragging metal onto a blacksmith's forge. Simple repairs to your gear only require a character to carry a repair hammer, so if one of your normal party members takes Blacksmithing and carries a Repair Hammer at all times, he will be able to repair gear for free even in the middle of a deep dungeon. The downside is that your characters won't be able to craft or repair in the field, which is an immensely helpful skill. Instead, once you can hire additional heroes, put all of their points into Crafting or Blacksmithing (or both!), and just keep them inactive unless you need them. Let your Source Hunters spend all their Ability Points in their weapon, magic, or defenses as applicable. Therefore, one possible strategy is to not put points into Crafting or Blacksmithing with either of your Source Hunters. Once you unlock the Hall of Heroes in the Homestead (generally in Part 2 of the Walkthrough), you'll be able to hire additional heroes to journey with you. Because money is hard to come by early, this can save you a lot of gold and keep your party well-outfitted for those difficulty early battles. Characters can upgrade, repair, or outright create their own items, weapons, armor, spell scrolls, and more. But I agree it could be flushed out more with alchemist or merchants that provide crafting supplies in greater amouns but it's still not cheap to craft things like grenades.Crafting and Blacksmithing are two helpful but optional Abilities characters can take. But the weapons and armour crafting is not useful past early game, and scrolls and poison can be gained from someone just knowing the spell. ![]() ![]() There are some things that are useful like lockpicks, applying poison to daggers, or nails on boots. and so on.Ĭurrently i think the 200% immunity is bugged as i've noticed his potions says it'll heal for 60hp dont. Fire Resist potions for said Supernova turn. Teleport scrolls to allow other party members to set him up for a major Supernova. In my party, Fane is rather demanding of consumables Clear Mind scrolls to bail him out of Glass Cannon mishaps, Poison Arrows for Ifan to heal him with, or elemental arrows in general to bypass physical armour when Fane has gotten a target low vitality. ![]() Originally posted by Structurally Sound Casserole:Crucial, no. ![]()
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